The primary attack is single action, so it is easier for you to get full damage out of your attacks. Warden can reach ridiculous damage output with Arc mods = 32 dmg + 50% jump dmg with Arc Extension and stun effect with Stun Module. From there you can attack again leaving the others in melee overwatch (great with counter attack hero skill), or you can use a mod like jetpack to jump over towards a different cluster of enemies. With the stun mod, Marquis can aoe stun with its primary attack.Īble to jump into the middle of a group of enemies, staggering them, and leaving the warlord with an action point. So outside of Secret Tech, the Marquis is pretty much your ONLY Cleanse as the Oathbound. The Banner of Healing Tac Op is similar to the Marquis' Banner, but it doesn't have the cleanse. ![]() Early game the Marquis is a big enabler that makes early fights vastly easier than anything else a hero could be bringing. The warden with jumping attack is nice but you can get wardens so easily that the marquis is a better option plus it has debuff removal. It's primary attack can hit flying and ground units at the same time. Marquis has mobility + nice buffs The buffs might be useful, but at the end of the day higher damage output is simply more utilizible. I used the thoughts said there as the basis for my notes. ![]() so if you have any thoughts on that aspect of the game, please feel free to share them in this thread.īig shoutout to dragon zee for starting this thread: on Next week I am planning on tackling Residential sectors and how they compare to other exploitations. ![]() We talked briefly about the options in my last video, but I felt like there was a lot that was left unsaid. I just posted a video on my YT discussing the battlesuit options that you can put heroes inside of.
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